Thursday, December 12, 2013

Confession: Paul's SUPER SECRET Y NUZLOCKE

Here's the thing, guys. As I sit here typing, I beat the wacky space queen chick and got my seventh gym badge in the Kalos region. I have been Nuzlocking for a couple weeks now, and you haven't read a thing about it.

The reason? Other then a dream a couple nights ago where my Beedrill died, I haven't lost any Pokemon.

There have been a couple close calls, but honestly, there hasn't been much drama. This has been the easiest Nuzlocke ever for me. I'm sure the exp share has a lot to do with it, keeping my party a little OP without any grinding to speak of. Maybe it's the fact that the supertraining mechanic allowed me to EV train all my dudes just about immediately. I think a big difference, though, between my run and Joe's is that I'm essentially using the first 6 pokemon I caught (excluding a combee that was totally lame), and they were a diverse, effective party that's served me well. With no losses, basically none of the exp I've earned in my travels has gone to waste, and I haven't had to hold my party back in order to train up a weaker guy even once.

So here we are. One badge to go, then the elite four. Here's my party. I am so proud of them.

Shirley the Delphox is my starter, now a fire/psychic foxy fox that has been utterly dominant on the battlefield for pretty much her whole life. She's trained heavily in SpAtk and Speed, and it pays off.
Lvl 62
Ability: Blaze
Item: Rocky Helmet (for now)
Flame Charge
Psychic
Flamethrower
Light Screen
LIKES TO RELAX!
Barb the LinooneHonestly, I never expected Barb to be in my party for the long haul. My first catch (excluding the automatic Pidgey encounter on route 2), I originally kept her around for Pickup, but then I just never saw fit to replace her. She's been the weak leak in multiplayer battles, though, and because of this, she insisted on learning Belly Drum as soon as she could, despite my obvious reservations. With Belly Drum, a Sitrus Berry, and some epic speed, she's not to be underestimated, because when her opening gambit pays off, she's unstoppable.
Lvl 62
Ability: Pickup
Item: Sitrus Berry
Baby-Doll Eyes (a fairy version of Growl that automatically goes first)
Rock Smash (for now)
Belly Drum
Headbutt
HIGHLY PERSISTENT, OBVIOUSLY

Wally the Beedrill
Another guy I who blew away my low expectations. Sure, Beedrill's been better than its reputation since good bug moves started showing up in later generations, but with his myriad of type weaknesses and flimsy defense, I didn't think he'd have the brawn to survive this long, but he totes does. For a while I was using him as a staller, poisoning folks and using Infestation (a new fire-spin-type move) with Protect to outlast them, but now he's living up to his true calling, a speedy attacker, a force to be reckoned with.
Lvl 62
Ability: Protect
Item: Black Sludge
Poison Jab
Protect
Toxic Spikes
Fell Stinger (a new bug move that sharply raises attack if it finishes a dude off. SO COOL.)
SOMEWHAT STUBBORN FOR SURE

Francine the Azumarill
She's the tank, man. Trained in HP, Def and SpDef, and with Thick Fat further keeping her there, this newly Water/Fairy powerhouse has what it takes to outlast the noobs. She's never let me down. Even in multiplayer, she's one of the few of my party who can stand up to the properly trained epic teams people use in non-nuzlocke endgame, and nobody really expects it.
Lvl 63
Ability: Thick Fat
Item: Leftovers
Surf
Power-up Punch (new fighting move that always raises Atk)
Aqua Ring
Play Rough (Fairy attack that can lower foes Atk)
ALSO ALERT TO SOUNDS!

Carlton the Farfetch'd
This guy's a little rascal -- the rogue of the team. Trained in Atk and Speed but also SpDef, just because, his stats are mostly pretty balanced. He's a jack-of-all-trades, a wild card. No one knows what to expect of him -- unless they're reading this right now.
Lvl 62
Ability: Keen Eye
Item: None
Swords Dance
Thief
Acrobatics
Air Slash (for now)
MISCHEVIOUS!! >:]

Jiminy the Venusaur
Finally, you may remember this brave hero from my winning Yellow Nuzlocke team. He and Hella Jeff the Snorlax have found new life in this version (Jeff is in perpetual daycare as my first backup, but no one's ever gonna die, so...). I didn't expect to have Nuz-legit catches of my two star players from that run, who, tragically, cannot be ported into newer versions from their primitive cartridge, but their spirits live on in these new bodies, who have now even surpassed their old in level and prestige.
Lvl 62
Ability: Overgrow
Item: Venusaurite (that's right. he megaevolves)
Hidden Power (SHHH)
Sleep Powder
Leech Seed
Petal Blizzard (new awesome Grass attack -- basically heat wave)
SOMEWHAT VAIN, BUT WHO CAN BLAME HIM?



GONNA BE THE VERY BEST Y'ALL
also, gen 6 trainer cards are here at last. wahoo!