Monday, October 21, 2013

Xisode 3: Screw this I'm using the exp share.

OK, remember what my party looked like last post? Just forget all of that. Things are finally starting to get interesting. So last time we left our intrepid hero he was setting out on route 10 after obtaining the 2nd badge. Things were pretty uneventful until we reached route 11, which I am officially dubbing "The Crematorium." We set of confidently despite the team's levels being noticeably low relative to our competition's since we turned off the exp share. This is also the part of the game where other trainers start using evolved pokemon and you're all "what the hell, when did machoke get so strong." Regardless, we set off, and things start smoothly, but my goodness can things fall apart quickly.

Admittedly, I hadn't been as meticulous at keeping my whole party as evenly trained in the past. Some of the team was falling behind, whether because their potential was stunted by their nature, or I was expecting to swap them out in the future, half the team was dragging a bit in levels. Another reason is I had three distinct showstealers. Colby the Quilladin, as my new starter got favored, Smithers the wartortle had the nostalgia of being my first starter ever, and Fetch the Fletchinder is a badass fire bird.

The hint that disaster was imminent was when we started a double battle against a Mr. mime and a machoke. Cornhole took the machoke down to about half with one take down (ha) and I thought a second would finish the job, but the machoke hung on with a single pixelwidth of hp. One super effective low sweep and Cornhole became my first casualty. Shaken but determined, the team pressed on. I'm sorry I said you looked like a digimon! I take it back!
death count: 0 1

After the rude awakening, I looked at the state of my team and took stock of the array of levels present. We'd need to do some serious grinding if we were going to make it. It was also time for my first route encounter. After adding Grover the Sawk to the team, we stuck Chalmers out in front and set to grinding. The very first encounter was another Sawk. A quick assessment of the situation lead me to conclude this was not a good fight for Chalmers. Sawk don't evolve so they are decently overpowered early game, and Chalmers was still weakened from catching Grover. Attempt to flee.
Can't escape.

Oh no.

low sweep.

0 hp.

death count: 1 2

And just like that, in the span of 3 battles, we were down two teammates. Continuing on was harder this time, but I took bitter solace in the fact that Chalmers hadnt been able to keep up with the rest of the team for a while now, and it was only  a matter of time. I know I'm terrible.
To fill the gaping holes in my roster I went to the box and brought out Grover the Sawk (who I still hold partially responsible for Chalmer's death) and Trundle the Tyrunt. Lets do this.

After a little more grinding on the crematorium, I stumbled across another new gen 6 feature, a sky battle trainer. They're essentially what they sound like; pokemon battles in the sky. Only flying types or pokemon with levitate can participate. I'd done a couple before this and theyd gone smoothly despite excluding most of my team. Magpie and Fetch were both solid and I figured they could handle themselves. Unfortunately, my oponent had 3 flyers and the first was the electric/flying emolga. One thundershock and I knew I was in trouble. I had to make the terrible choice of who to sacrifice of my two birds in order to make it through the battle. Magpie made the ultimate sacrifice in weakening the emolga enough for Fetch to finish off before succumbing to the BS game mechanic. At least I had managed to save my core three teammates...

death count: 2 3

Soon afterwards, I discovered a new pokemon called hawlucha.

At first I was all "what", then I figured it was a psychic type like xatu. its actually fighting/flying. because its a HAWK LUCADOR. anyway, still no big deal, Fetch the Fire/flying has type advantage. oh wait, except it knows rock tomb. 4x super effective.

death count: 1 2 3 4

Well, I made it more than 5 minutes without a death and even added a few new dudes. including Grumble the Snubble, Qwop the slowpoke, and... this thing?
Bunkle the Carbink. So mysterious I couldnt even find a decent picture of him on google. I had literally never seen this pokemon when I ran in to him in a cave. I dont even know if it evolves yet. He does know a couple neat moves like stealth rock and reflect, so thats cool. And I'm really starting to enjoy the fairy type's resistances. Welcome to the team, Bunkle.

So everything encompassed so far on this post has happened on a single route with a cave. Ughhh. I finally reach the next city and discover it has a fighting gym. This is disconcerting because I had recently lost both of my flyers (tear...) and didnt have any super effective moves. At this point, I threw away my pride and started using the exp share again. Grumble quickly evolved into Granbull (who is pure fairy type now, resistant to fighting, woo!) and I started leveling Qwop for his confusion. Before the gym however, I had a rival fight. Pretty unexciting, except Trungle the Tyrunt overcame his debilitating type advantage to kill himself in his confusion when he only needed a single bite more to win.

death count: 1 2 3 4 5

Now I have a team full of noobs and two significantly overleveled starters upon entering the gym both of whom evolved at the end of the rival fight. Hellooooo blastoise and Chesnaught. I've never been a fan of granbull, but Grumble impressed me by kicking serious butt despite not have any super effective moves. Qwop did really well against the first two pokemon of his first battle, before being promptly anihilated by a Hariyama that knew knock off (dark type move).

death count: 1 2 3 4 5 (its not even funny any more) 6

The 3rd gym battle was the most stressful I've had by far. Bunkle set up well with reflect and stealth rock, but lost too much health to switch back in, so he was effectively out. Essentially, he had to "get clear" because he "couldnt do any more good back there." The three match-ups of the battle consisted of meinfoo vs. chesnaught, hawlucha vs. Granbull, and machoke vs. blastoise. No super effective moves on either side meant every fight was a brutal slugfest between beefy 'mons (the only type I seem to be able to keep alive) that left everyone I used in the red or low yellow. Fortunately, every member of team Habberdash triumphed, and we were able to exit the gym with no more casualties. Pressing on, I have a formidable 5 man team, but no bench to speak of. We'll see who has what it takes to join this elite fighting force. Next update will be shorter I promise.

Habberdash's team:

Bunkle, Grumble, Grover (who is half a murderer and will never see a single battle if I have any say in it)


Smithers, Colby's full evolution. Guys, Chesnaught is so badass you have no idea.

Badges: 3
Deaths: ....6


Friday, October 18, 2013

Fly Like a Butterfree; Sting Like a Beedrill

This is my first post of any of my Nuzlocke challenges.  The main reason is because, well, I spend so much time grinding out my pokemon before I ever go into any situation that could be dangerous (gym leader, Dakota (Rival name) encounter, high level pokemon in the wild) so that my pokemon are so high of levels they can take attacks that are super effective against them and still survive.  That is...until today.  Don't get me wrong, I've had plenty of close calls before.  Even a fair share of my team being left at 1HP before (such fighters.  Didn't even need endure).  BUT, the real reason I am posting this is because of the culprit, nay enemy, NAY DEMON who killed my first comrade.  Here is my story:

The other day I picked up my long Nuzlocke challenge that I started with SoulSilver about a year ago.  I opened it up to find old friends that I knew so well.  Oh, I'm sorry, let me introduce myself:  Hi.  My name is DRAGON (Yes, caps lock is necessary.  I always do that for my name.  Strikes fear into my enemies).  My starter is my trusty DEVASTATOR (Also the only other one with a caps lock name.  Also necessary) and he was a totodile, then turned croconaw, and now a ferocious Feraligator who wears his name proudly.  I opened up my game three badges in and chilling in Goldenrod City.
My party was:

  • Devastator (Croconaw)
  • Krunk (Geodude)
  • Kenya (Spearow)
    DEVASTATOR
  • Shocker (Flaaffy)
  • Falcon (Pidgeotto)
  • Hemlocke (Bellsprout)
I was feeling pretty good about myself.  I had defeated all of the trainers in the surrounding areas and felt that it was time to head into the National Park and participate in the Bug Catching Contest.  I knew that I would only be able to catch the first guy I saw so I crossed my fingers and went in.  Dododo-Dododo-DOdodo (Battle noise)...
BEEDRILL!  YES!  It is my lucky day.  I had set Shocker as my first pokemon in my party so that he would be the one that I brought into the park with me due to her thunder wave being able to paralyze fools.  I succeeded!  I caught myself a beedrill!  YEsss.  What shall I name him?  Muhamedali.  Yep.  Now that Muhamedali was added to my party I moved on.  I made my way around, fighting pokemon, grinding, leveling up, picking on Picnickers and Schoolboy's and Lasses.  I made my way around to getting the squirtlebottle and getting past the odd tree ***SPOILER ALERT*** which is really a Sudowoodo.  And was finally on route 37 up to Ecruteak City (Which I just now realized is spelled that way.  I have always thought it was Eucreteak pronounced You-cree-tee-ack...whoa).   Put out Muhamedali first to get his level 14 booty up to a more respectable level.
Dododo-DOdodo (Battle noise again)  who will be my first spotted pokemon on route 37...VULPIX!  WOW!  Caught myself a vulpix, and sent Naruto to box 1.  I made my way to the pokemon center in Ecruteak City, healed my guys up, saved the Dancers in the dance building and headed to the Burnt Tower. Ran into Dakota for the first time in a long time.  He was no match for my Devastator.  Ran into a rattata first...ughhhhh.  Killed him out of frustration.  Saw the three Legendary Dogs as the ran off.  It was a beautiful sight.  Finally could battle the Gym leader.  His name is Morty.  He is a psychic trainer.  I easily rolled through the trainers in his gym making my way through the pitch black room.  Morty was up and he sent out his Ghastly.  Welp, I had DEVASTATOR out first, ready to take em all down with his bite.  First Ghastly went down, then comes Haunter.  One shotted, too.  What's this?  DEVASTATOR wants to learn a new move?  He wants to learn Crunch!  As if bite wasn't deadly enough!  Wait.  What's this?! DEVASTATOR IS EVOLVING??!?!!!  YESsssssss.  So, now I definitely rolled through his second Haunter and his final Gengar even.  

Decided to make my way west after receiving my Fog badge and clearly a ton of respect from my pokemon because now all pokemon up to level 50 will obey me.  Made it west towards Olivine City.  Caught myself a Miltank, defeated a few trainers, and had a good day.  Instead of making my way down to Olivine, I decide to be adventurous and surf east.  I had just recently received the HM for surf and taught it to DEVASTATOR so I was eager to see what I could find.  Made it to Mahogany Town without running into any wild pokemon (Safe for when I go back to try and catch my first one.  I scouted out all that was interesting, couldn't battle the gym yet and just thought I'd check the route up to the Lake of Rage, just for kicks and giggles.  Oh, looky looky, a little Camper trainer.  Hahahaha.  I'll just show him how amazing my pokemon are, level up my Muhamedali again, and then get out of there off to Olivine City.

Worst.  Mistake.  Ever.  

Dododo-DOdodo...Camper Spencer wants to battle.  Camper Spencer sent out Sandshrew.  Go Muhamedali!  Kick his BUTT!  Sandshrew put up a good fight, but Muhamedali was able to wittle him down.  And is now SO close to leveling up.  Camper Spencer sent out...THE DEVIL!  aka, zubat (Not worthy of ANY capital letters).  
Muhamedali does Fury Attack.  Takes down 1/3 of the enemies health.  

And this is where it happened.  

To a zubat

owned by a dumb camper named Spencer.  

zubat does wing attack (WING ATTACK?!?!?!!!  He already knows that?!)  It's super effective.  

Muhamedali...NOOOooooooooo.  One hit K-O.  **tear**

GO DEVASTATOR!  SHOW HIM NO MERCY!  DEVASTATOR rolls all the pokemon.  DEVASTATOR dances on top of zubat's grave.  

Ughhhh.  I cannot believe that this is how my first warrior went down.  I am sorry, Muhamedali.  It wasn't even to a glorious Suicune, or Charizard.  AT LEAST a Seaking or something.  

We all paid our respects.  Had a funeral and burial session for our comrade, ally, and friend Muhamedali.  Now, it's back to the grind again.  Naruto has filled in, but he is badly underleveled.  Luckily, he has inherited the spirit of the man he is named after and I know he will put in a lot of hard work to not be a weak link.  
Naruto
RIP: Muhamedali



My party now consists of:
  • Krunk (Geodude)
    • Headbutt
    • Magnitude
    • Rock Polish
    • Rock Smash
  • Rocky (Onix)
    • Harden
    • Strength
    • Screech
    • Rock Throw
  • Kenya (Fearow)
    • Aerial Ace
    • Mirror Move
    • Pursuit
    • Leer
  • DEVASTATOR (Feraligator)  
    • Ice Fang
    • Agility
    • Surf
    • Crunch
  • Shocker
    • Thundershock
    • Cotton Spore
    • Tackle
    • Thunder Wave
  • Naruto (Vulpix)
    • Tail Whip
    • Roar
    • Quick Attack
    • Will-O-Wisp
With Bloomburg (togepi), Calvin (Dunsparce), Shroombuh (Paras), Draco (Ditto), Falcon, Utters (Miltank), and Paul (Ditto) in reserve in my PC.  

Bring it on, Johto.  DRAGON is back.  Off to Olivine City!  

Xisode 2: Wow theres a lot of stuff

So the intrepid Habberdash and company continues on to Lumiose city, the 4th and biggest city in the game. seriously massive. Half of it isnt accessible until later and it still took me the better part of an hour to search the whole thing. The only real thing of note here is I finally met this gen's professor and he offered me a kanto starter (sick). So with the team newly bolstered by Smithers the Squirtle, we continued on. (I should also note that Lizzy has been helping me name my team).
 The game has been progressing smoothly with a host of new catches. The is such a big variety in what can be caught in this game that I havent even needed to use my re-encounter rule yet. Notable new catches include Chalmers the Pancham (fighting) and the fossilized Trungle the Tyrunt (dragon/rock).
  Chalmers, despite being totally awesome, has fallen behind a bit due to an unfavorable nature and having not evolved yet. He has agreed to become the teams designated "move technician," bravely biting the bullet and learning rock smash, cut, false swipe and strength so the rest of the team doesnt have to. HM slave isn't a very politically correct term and I would never degrade a member of my team by using them as such.
Speaking of evolutions, we had a slew of them. The very first of which was my starter Colby evolving into the lovable dweeb Quilladin. Followed by Magpie into Pidgeotto, Fetch into Fletchinder (fire/flying woooo!), Smithers into Wartortle, and Cornroll into a digimon.

Along the road after Lumiose we ran into a castle. This didn't affect the story much but the people there knighted me! So now I demand to be referred to as Sir Baron Habberdash. BWAHAHAHA.

Three cities later we finally reach the 2nd gym. This game is freaking huge. We approached it with some trepidation after the close encounter with the first. After loading up on potions and entering cautiously, I found my fears were unfounded. Not only was I able to leave at will (not sure why they made only the very first gym inescapable), but it was rock type. At this point I had an evolved gent 6 grass starter, an evolved gen 1 water starter, a fighting type panda, and a ground type digibunny, I was pretty confident. The battle itself was not as lopsided as I hoped. The leader only had two pokemon, another tyrunt and the other fossil pokemon whose name I cant remember. The dragon typing negating Chalmer's type advantage dragged the battle out a lot longer, but leech seed won the day.
And that brings us up to present! I'm already 16 hours in and I only have 2 badges. Still no deaths yet though, BUT FOR HOW LONG.
Habbderdash's team:

 ^see? total dweeb

^definitely a digimon

 I dont know why the blog screwed the formatting up so much. I cant wait for them to just come out with gen 6 trainer cards....

WARNING: THE FOLLOWING IS NON-STORY RELATED MUSINGS ABOUT NEW GAME FEATURES AND HOW  THEY AFFECT THE NUZLOCKE CHALLENGE. MORE BORING THAN THE REST OF THIS POST.
More so than any previous generations, this game presents a lot of nuzlocke moral dilemmas. Shortly after the first gym, I was given the EXP share. Rather than giving to one pokemon, they reverted back to the gen 1 method of evenly distributing experience throughout your entire party. however, rather than splitting it 6 ways, everyone gets 1/2 the experience the pokemon fighting got. Essentially, every battle yields 3x the experience it would otherwise, spread amongst your team. The obvious result of this is that my team was quickly 8-10 levels higher than everything I fought. I turned it off before the second gym, and I'm going to try to keep it off the rest of the challenge, but dang, all the enemies caught up in levels as soon I stopped using it. I'm hoping the game stays balanced even if i don't use it.
Another addition is super training. Super training is a mini game available at the beginning of the game that lets you maximize your team's EV's without battling. For the slightly less nerdy, Effort Values are invisible points your 'mons gain for defeating enemies that increase their stats slightly over time. They're the reason a pokemon leveled only with rare candies isnt as strong. Defeating fast pokemon makes your speed better, bulky pokemon increases your health, etc. Competitive players train their team in such a way that they only fight pokemon that give them desirable EV's (for example if you have a scyther you want it only to fight pokemon that give it attack and speed points). With the new minigame, anyone can max these desirable EV's pretty quickly, making your team stronger. I did it for smithers the squirtle, but the rest of my team I think I'll let gain Ev's naturally/randomly as I play through.
Another new thing is "o-powers," essentially abilities the trainer can use that give you little perks and recharge over time. These range from giving your pokemon a stat boost in the next battle, to a slightly easier time catching wild ones, to boosting winnings from trainer battles. The one I use the most heals the lead pokemon in your party slightly. You unlock more as you progress through the game they arent totally spamable. I dont feel too bad about these so I'll continue using them. 
Last thing I promise. They have a similar minigame for raising affection. This is a bigger deal because pokemon with max affection gain ridiculous benefits like 10% evasion, more crits, boosted exp, healing of status problems, and the ability to survive an attack with 1 hp. Obviously a HUGE benefit for nuzlockers. I did it for Colby, but I'm thinking I'll stop there. It's going to be hard to balance the challenge with these features. If you care I'll keep you updated on my thoughts as I continue.

Tuesday, October 15, 2013

Xisode 1: gen 6 what what

           So yesterday I received my copy of pokemon x, and what better way to celebrate than to immediately starting a nuzlocke of a gen I know absolutely nothing about, complete with new pokemon, gyms, moves and a new type? My goal is to make it as closely resemble my first run through of blue version as possible. I'm going to minimize online research  and go in as blind as possible. I want when and what my mons evolve into to be a surprise and to be completely blindsided by every first encounter. When I inevitably crash and burn, I'll just continue on without nuzlocke rules knowing I'm a failure. One addendum to the nuzlocke rules: I'm allowed one "re-encounter" at the beginning of a new area if its a pokemon I've previously caught. This is a new version with lots of new dudes to try out, I don't want a team full of ratatas. So, here we go. Joe's Xlocke challange, episode 1.

Our hero's name is Habberdash, known by his friends affectionately as "The General" (thats a thing now, you have 5 other "rivals" and you pick a nickname they give you separate from your actual name). His journey starts off in a pretty standard manner, he's given a pokemon and a pokedex and takes his first steps towards total league domination or horrible tragedy. But who is his starter?
Colby the Chespin, duh. Obviously the best choice. Look at how jazzed he is to start rolling faces! This is only my second time pick the grass type first in any pokemon game.he also knows vine whip at level 5, and learns rollout at 7, and bite at 11. What??
Anyway, standard start, fetch quest, blah blah blah, ok first catch time! whats it going to be? Some new-fangled fairy type? bidoof 2.0? Nope! its a pidgey. Not the most exciting start, but a solid dude nonetheless. Welcome to the team, Magpie.
Magpie and Colby are quickly joined by Cornroll the Bunnelby and Fetch the Fletchling. Fetch is another normal/flying type so she's a little redundant now but I think she evolves into something cool. I'm going to make Fetch happen.


 
So far so good! I mosey up to the first gym, feeling pretty good about my chances. The spider web decor suggests its bug type. I have two flyers, sweet. I sweep through the trainers without any snags, but when I try to leave to heal up before facing the leader I start to grow concerned. I entered the gym by firefighter pole, which is cool and all, but I can't leave that way. My fears are soon confirmed; you CANNOT leave the gym once you enter without first defeating the gym leader. This is a nuzlocke nightmare. I was not prepared for this. I had burned literally all of my money on pokeballs to get that sweet bonus premier ball, but fortunately I'd found a couple potions and I was able to heal up and brute type-advantage my way through the leader, at which point I'm allowed to leave. I'll need to be much more careful in the future. So far so good though! Fun fact, I havent actually met this gen's professor yet. I think he's in the next town. See you next time, on Joe's Xlocke Adventure! *theme music*

Team:4
Badges: 1
Deaths: 0

Saturday, October 12, 2013

DRAMA BOMB

Life was going really well for me this week. We were making significant progress getting our own place around here, work was going well, I made some delicious curry, and my pokemon were sweeping through Silph Co. with the lightest effort. Agnes was a Venomoth, Wayne was a Wartortle, Elsie was a Fearow, Buzz was a Nidorino, and Petekachu was, well, a Pikachu.

That's right! After Petekachu took down Lt. Surge's Raichu easily, we got a free Squirtle and had the fortune to catch an Abra with just a Great Ball. Newest arrival Julio was kicking all the butts now as a Kadabra, especially with Team Rocket's preference for Ekans and Zubat and Koffing and other wussy poison-types of the sort. We were just powering through those clowns' junk... until we saw Gary Oak.

Now, I knew what was coming. We were all leveled and healed and everything. What I didn't expect was for his Sandslash to be at level 38 – my pokemon were at a constant 33 or so, and that had been more than enough for all the rocket goons. With his beefy defense and water attacks, Wayne dispatched him with little contest, but it was Oak's new Kadabra that took me by surprise. What I should have done, and eventually did, was sent out my own Kadabra to take his weakened psychic attacks and hit him with his surprisingly useful Seismic Toss, but what I actually did was send out Petekachu, with the intent of outspeeding him and getting through his measly defense with Slam. It was a critical hit with Confusion, and in seconds, Petekachu was no more. :(

My companion, my friend, the little dude who gives this game his namesake, gone with just one mistake.


We pressed on, of course, but everything had changed. Between Buzz, Agnes and Julio, we defeated Giovanni with ease, even with his super overleveled Nidoqueen or whatever. We got a free Lapras, which I didn't care much about – in retrospect, had I remembered that I could get a free Hitmonlee or Hitmonchan in Saffron instead, I would have done so. In preparation for the fighting dojo outside, Stevie the Eevee, recently having become Stevie the Flareon, filled the void in my ranks. Though a few levels behind the party, he proved his worth by dispatching all of the Blackbelts nearly singlehandedly, using only some tactical Sand Attack / Growl / Tail Whip combinations and a Quick Attack finish (something child-Paul would have thought was so stupid when he last played this generation of games).

But the head of the dojo was something else entire. His Hitmonlee thwapped Stevie with a critical Rolling Kick right out of the gate that left him at a desperate 4 hit points. Fearing the low defense values of my appropriately typed Agnes and Julio, I switched to Wayne, hoping his tankiness would carry him through another close scrape. The guy threw down X Attacks as Wayne used Withdraw for his life. Knowing that Stevie had pulled off one Sand Attack on the guy, I waited for him to miss and give Wayne the advantage, but that chance never came. A critical Double Kick took Wayne to 0 health, and it was all over for my coolest bro. Elsie the Fearow swooped in and took out both of the leader's pokemon with some timely Fly attacks, but the victory was bitter. Wayne and Petekachu are gone.   


Damon the Lapras, no longer redundant, has to gain a good 15 levels before he's where Wayne was, but he's filling out the party because I don't have much of a choice. Sabrina's gym is next. I'm confident Julio can take these guys out through his wacky moves (Thunder Wave, Seismic Toss, psychic resistance), but so much has changed that it's hard to be optimistic anymore. Things have changed for this party, and not for the better, although, with time, these kids may yet prove to have what it takes to BE THE BEST.

LIKE NO ONE EVER WAS.